Devblog 165
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/06/165header.jpg[/img]
The Rocket Factory nears lift-off, Hapis island's future, skin and network optimizations, [url=http://rust.facepunch.com/blog/devblog-165/]and more.[/url]
[list]
[*]Fixed bright code lock lights even when off and inside
[*]Optimized entity query when leaving a network group
[*]Optimized GC allocations from client side entity group switching
[*]Lowered maxtickspersecond to 300 (from 1000)
[*]Increased maxpacketspersecond to 1500 (from 1000)
[*]Added updatebatchspawn convar (faster receiving data on spawn and respawn)
[*]Added fully asynchronous texture loading for skins
[*]Added more details to combat log when rejecting attacks
[/list]