[img]https://files.facepunch.com/buck/2017/06/164sss.jpg[/img] The first info on the new human NPCs, optimizations, [url=http://rust.facepunch.com/blog/devblog-164/]and more.[/url] [list] [*]New sound for the dropbox and mailbox [*]Added skinwarmup convar (toggles skin steps in loading screen) [*]Added skin download and processing step to loading screen [*]Added instancing to foliage displacement pass [*]Added contact shadows option to graphics quality menu [*]Consider pitch randomization when calculating sound length [*]Fixed import settings on airdrop flight sound [*]Fixed animals spawning a bunch of invisible footprints [*]Fixed some decals having instancing disabled [*]Tree colliders count as grounded in the server side player movement checks [*]Barefoot footstep polish [*]Misc sound level and mix tweaks [*]More metal melee impact polish [*]Updated EAC [*]Reduced maxrpcspersecond default value to 200 [*]Consumable items try to go straight to belt when picked up [*]Stackable items prefer item containers that already contain other items of their type when picked up [*]Added back far terrain mixing on highest shader quality level (600) [/list]