Devblog 164
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/06/164sss.jpg[/img]
The first info on the new human NPCs, optimizations, [url=http://rust.facepunch.com/blog/devblog-164/]and more.[/url]
[list]
[*]New sound for the dropbox and mailbox
[*]Added skinwarmup convar (toggles skin steps in loading screen)
[*]Added skin download and processing step to loading screen
[*]Added instancing to foliage displacement pass
[*]Added contact shadows option to graphics quality menu
[*]Consider pitch randomization when calculating sound length
[*]Fixed import settings on airdrop flight sound
[*]Fixed animals spawning a bunch of invisible footprints
[*]Fixed some decals having instancing disabled
[*]Tree colliders count as grounded in the server side player movement checks
[*]Barefoot footstep polish
[*]Misc sound level and mix tweaks
[*]More metal melee impact polish
[*]Updated EAC
[*]Reduced maxrpcspersecond default value to 200
[*]Consumable items try to go straight to belt when picked up
[*]Stackable items prefer item containers that already contain other items of their type when picked up
[*]Added back far terrain mixing on highest shader quality level (600)
[/list]