[img]https://files.facepunch.com/buck/2017/06/163sml.jpg[/img] Recoil fixes, buckshot changes, optimisation, [url=http://rust.facepunch.com/blog/devblog-163/]and more.[/url] [list] [*]Polished metal melee weapon impacts [*]Misc minor sound and mix tweaks [*]AK47 Horizontal Recoil slightly increased [*]AK47 Maximum Aimcone slightly reduced [*]DBS aimcone reduced [*]DBS recoil reduced [*]Eoka aimcone reduced [*]Handmade Shell does 9 damage instead of 7 [*]Handmade Shell spread increased slightly [*]Handmade Shell Pellet velocity decreased [*]Shotgun Slugs are now half price [*]Buckshot max effective distance increased to 40m [*]Shotgun Pellet grouping weighted to the center slightly [*]Automatic Weapons have slight center weighting for automatic shots [*]Added server.woundingenabled ConVar. When false players always die [*]Fixed Thompson having wrong screenshake effect [*]Fix npcs spamming footstep effects when moved long distances in a single frame [*]Fixed bug where aimcone was using spherical math instead of circular [*]Fixed viewmodel flickering when spamming RMG [*]Fixed viewmodel going crazy when ADS immediately after weapon deploy [*]Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory [*]Added additional DOS protection to server [*]Added maxrpcspersecond server convar [*]Added maxtickspersecond server convar [*]Added maxcommandspersecond server convar [*]Added P2P flooding protection to client [*]Added maxpeerspersecond client convar [*]Optimized several client side commands related to entity lookups [*]Tweaked scale of small clutter rocks [*]Optimized anisotropic filtering on textures and skins [*]Optimized and trilinear filtering on skins [*]Optimized deferred decals using instancing [*]Silenced TrackID error when DLL was not found [*]Fixed item info showing up as null when destroying world items [*]Added transform caching to deferred decals [*]Eliminated garbage allocations on several dictionary keys [*]Deleted unused third party assets (download size) [*]Fixed broken reflections on Hapis rivers [*]Reduced intensities on some emissive materials [*]Fixed hurt effect looking too bright [*]Fixed lighting on torch, campfire and furnace [*]Fixed deferred mesh decals; e.g. numbers on harbor cranes [*]Fixed laser pointer emissive blobs and beam intensity [/list]