Devblog 163
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/06/163sml.jpg[/img]
Recoil fixes, buckshot changes, optimisation, [url=http://rust.facepunch.com/blog/devblog-163/]and more.[/url]
[list]
[*]Polished metal melee weapon impacts
[*]Misc minor sound and mix tweaks
[*]AK47 Horizontal Recoil slightly increased
[*]AK47 Maximum Aimcone slightly reduced
[*]DBS aimcone reduced
[*]DBS recoil reduced
[*]Eoka aimcone reduced
[*]Handmade Shell does 9 damage instead of 7
[*]Handmade Shell spread increased slightly
[*]Handmade Shell Pellet velocity decreased
[*]Shotgun Slugs are now half price
[*]Buckshot max effective distance increased to 40m
[*]Shotgun Pellet grouping weighted to the center slightly
[*]Automatic Weapons have slight center weighting for automatic shots
[*]Added server.woundingenabled ConVar. When false players always die
[*]Fixed Thompson having wrong screenshake effect
[*]Fix npcs spamming footstep effects when moved long distances in a single frame
[*]Fixed bug where aimcone was using spherical math instead of circular
[*]Fixed viewmodel flickering when spamming RMG
[*]Fixed viewmodel going crazy when ADS immediately after weapon deploy
[*]Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
[*]Added additional DOS protection to server
[*]Added maxrpcspersecond server convar
[*]Added maxtickspersecond server convar
[*]Added maxcommandspersecond server convar
[*]Added P2P flooding protection to client
[*]Added maxpeerspersecond client convar
[*]Optimized several client side commands related to entity lookups
[*]Tweaked scale of small clutter rocks
[*]Optimized anisotropic filtering on textures and skins
[*]Optimized and trilinear filtering on skins
[*]Optimized deferred decals using instancing
[*]Silenced TrackID error when DLL was not found
[*]Fixed item info showing up as null when destroying world items
[*]Added transform caching to deferred decals
[*]Eliminated garbage allocations on several dictionary keys
[*]Deleted unused third party assets (download size)
[*]Fixed broken reflections on Hapis rivers
[*]Reduced intensities on some emissive materials
[*]Fixed hurt effect looking too bright
[*]Fixed lighting on torch, campfire and furnace
[*]Fixed deferred mesh decals; e.g. numbers on harbor cranes
[*]Fixed laser pointer emissive blobs and beam intensity
[/list]