Devblog 162
Author: Buck Sexington,
published 7 years ago,
[img]https://files.facepunch.com/buck/2017/06/162stmh.jpg[/img]
Wipe day brings a better Hapis, reworked gunplay, drop boxes, [url=http://rust.facepunch.com/blog/devblog-162/]and more.[/url]
[list]
[*]Support for global per-sound voice limiting
[*]New shotgun trap sounds
[*]Additional info on world item server logs
[*]Server side held item deploy time verification
[*]Server side cooldown verification for medical tools
[*]Player hack reports now log on server
[*]Sleeping bag now has item condition
[*]Server side violations now report to EAC
[*]Wooden ladder now has item condition
[*]Wooden logs can be harvested for wood
[*]All cacti can be harvested for cloth and cactus flesh
[*]Ore objects now support entity pooling
[*]Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)
[*]Added moon phases back
[*]Hapis: A new high-end Radtown that can spawn some of the best loot.
[*]Hapis: A bunch of Recyclers and Repair Benches.
[*]Hapis: A few mines where you can find ore nodes and mining-specific loot.
[*]Recoil Compensation ( can be disabled with player.recoilcomp false)
[*]Standardized view shake for all bullet weapons
[*]Added DropBox - External one way depository
[*]Hapis: Numerous lonewolf/small group caves scattered around the map.
[*]Hapis: Stranded convoy with loot on the north-eastern road.
[*]Hapis: Reworked the entire west coast, and some of the inland areas.
[*]Hapis: Forest density improvements.
[*]Hapis: Reworked the rivers.
[*]Hapis: A better waterfall.
[*]Hapis: More loot overall in the various radtowns.
[*]Hapis: Various other minor improvements.
[*]Moved meshes to their own asset bundle
[*]Moved viewmodels to the main asset bundle
[*]Changed server save file extension from .map.sav to .sav
[*]Client side objects no longer have useless nav mesh obstacle components on them
[*]Tweaked clutter rock scale so they're not as easily confused with collectibles
[*]Skinned items now show their correct icons even with itemskins set to false
[*]Moved powerline poles to world layer
[*]Doubled floor spike health
[*]Pump Shotgun costs 5 less HQM
[*]Laser Sight costs 5 less HQM
[*]Laser Sight removes aim sway instead of aimcone
[*]Laser Sight slightly reduces hip aimcone
[*]Thompson costs 10 less HQM
[*]Rocket Launcher can fire 50 rockets instead of 20 before breaking
[*]Mailbox has a Submit button
[*]Can no longer right click to deposit mail items directly into mailbox storage
[*]Fixed gloss slider not working on roadsign armour in the workshop
[*]Resources now longer occasionally spawn inside of each other
[*]Fixed repair being free on some objects
[*]Aimcones are actually Conical instead of Square (20% more accurate weapons)
[*]Fixed speedhack false positives when sliding down mountains
[*]Fixed a number of monument interaction issues that only occurred after a fresh wipe
[*]Fixed some situations where you could fall through the terrain near military tunnels
[*]Removed some tiny trees from the spawn table
[*]Fixed over-bright particle effects
[*]Fixed skin tones too dark compared to previous weeks
[*]Fixed miner hat light intensity
[*]Fixed heli damage smoke effect lighting
[*]Fixed heli and cargo plane rotor lighting
[*]Fixed effect.bloom toggling effect instead of switching quality
[*]Removed secondary light reflections on water; e.g. furnace, campfire
[/list]