[img]https://files.facepunch.com/buck/2017/06/162stmh.jpg[/img] Wipe day brings a better Hapis, reworked gunplay, drop boxes, [url=http://rust.facepunch.com/blog/devblog-162/]and more.[/url] [list] [*]Support for global per-sound voice limiting [*]New shotgun trap sounds [*]Additional info on world item server logs [*]Server side held item deploy time verification [*]Server side cooldown verification for medical tools [*]Player hack reports now log on server [*]Sleeping bag now has item condition [*]Server side violations now report to EAC [*]Wooden ladder now has item condition [*]Wooden logs can be harvested for wood [*]All cacti can be harvested for cloth and cactus flesh [*]Ore objects now support entity pooling [*]Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome) [*]Added moon phases back [*]Hapis: A new high-end Radtown that can spawn some of the best loot. [*]Hapis: A bunch of Recyclers and Repair Benches. [*]Hapis: A few mines where you can find ore nodes and mining-specific loot. [*]Recoil Compensation ( can be disabled with player.recoilcomp false) [*]Standardized view shake for all bullet weapons [*]Added DropBox - External one way depository [*]Hapis: Numerous lonewolf/small group caves scattered around the map. [*]Hapis: Stranded convoy with loot on the north-eastern road. [*]Hapis: Reworked the entire west coast, and some of the inland areas. [*]Hapis: Forest density improvements. [*]Hapis: Reworked the rivers. [*]Hapis: A better waterfall. [*]Hapis: More loot overall in the various radtowns. [*]Hapis: Various other minor improvements. [*]Moved meshes to their own asset bundle [*]Moved viewmodels to the main asset bundle [*]Changed server save file extension from .map.sav to .sav [*]Client side objects no longer have useless nav mesh obstacle components on them [*]Tweaked clutter rock scale so they're not as easily confused with collectibles [*]Skinned items now show their correct icons even with itemskins set to false [*]Moved powerline poles to world layer [*]Doubled floor spike health [*]Pump Shotgun costs 5 less HQM [*]Laser Sight costs 5 less HQM [*]Laser Sight removes aim sway instead of aimcone [*]Laser Sight slightly reduces hip aimcone [*]Thompson costs 10 less HQM [*]Rocket Launcher can fire 50 rockets instead of 20 before breaking [*]Mailbox has a Submit button [*]Can no longer right click to deposit mail items directly into mailbox storage [*]Fixed gloss slider not working on roadsign armour in the workshop [*]Resources now longer occasionally spawn inside of each other [*]Fixed repair being free on some objects [*]Aimcones are actually Conical instead of Square (20% more accurate weapons) [*]Fixed speedhack false positives when sliding down mountains [*]Fixed a number of monument interaction issues that only occurred after a fresh wipe [*]Fixed some situations where you could fall through the terrain near military tunnels [*]Removed some tiny trees from the spawn table [*]Fixed over-bright particle effects [*]Fixed skin tones too dark compared to previous weeks [*]Fixed miner hat light intensity [*]Fixed heli damage smoke effect lighting [*]Fixed heli and cargo plane rotor lighting [*]Fixed effect.bloom toggling effect instead of switching quality [*]Removed secondary light reflections on water; e.g. furnace, campfire [/list]