Devblog 160
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/05/stm160hdr.jpg[/img]
Shotgun traps, optimisations, [url=http://playrust.com/devblog-160/]and more.[/url]
[list]
[*]Fixed distant see-through walls when using TSSAA or MB
[*]Fixed AI “look rotation viewing vector is zero” error
[*]Optimized building decay processing on the server
[*]Decay now applies to all twig building blocks
[*]Moved most remaining invokes to the optimized invoke handler
[*]Can place floor grills and floor frames above large furnace
[*]Floor spikes block foundation placement similar to barricades
[*]Window bars and embrasures now store item condition
[*]Window bars and embrasures lose half their health when picked up
[*]Added Shotgun Trap
[*]Fixed Planner leak (50k entities saved on large servers)
[*]Flame turrets can be placed closer to walls (viability in airlocks)
[*]Fixed some older item skins not working
[/list]