[img]http://files.facepunch.com/buck/2017/05/stm160hdr.jpg[/img] Shotgun traps, optimisations, [url=http://playrust.com/devblog-160/]and more.[/url] [list] [*]Fixed distant see-through walls when using TSSAA or MB [*]Fixed AI “look rotation viewing vector is zero” error [*]Optimized building decay processing on the server [*]Decay now applies to all twig building blocks [*]Moved most remaining invokes to the optimized invoke handler [*]Can place floor grills and floor frames above large furnace [*]Floor spikes block foundation placement similar to barricades [*]Window bars and embrasures now store item condition [*]Window bars and embrasures lose half their health when picked up [*]Added Shotgun Trap [*]Fixed Planner leak (50k entities saved on large servers) [*]Flame turrets can be placed closer to walls (viability in airlocks) [*]Fixed some older item skins not working [/list]