Devblog 157
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/04/157fdkjsdfsdf.jpg[/img]
Muzzle Break nerf, Eoka buff, AI improvements, [url=http://playrust.com/devblog-157/]and more.[/url]
[list]
[*]Sound mix tweaks
[*]Fixed cascade shadow blending
[*]Fixed workshop full-screen blur when using low settings
[*]Added entity pooling to various client side entities for less stuttering
[*]Made server side hack prevention a lot stricter by default
[*]Reduced false positive rate of server side hack prevention
[*]Added the last killer to the top of the cheat reporting player selection
[*]Uncluttered cheat reporting player selection
[*]Fixed camera clipping on vm crossbow anims
[*]Eoka Aimcone reduced
[*]Muzzle brake reduces projectile velocity
[*]Muzzle brake reduces projectile max effective range
[*]Muzzle brake Aimcone increased
[*]Vending Machines can be named and show a tooltip when hovered over on map
[*]Navmesh generates 4x faster
[*]Wolves/Bears are more aggressive
[*]Animal health increased
[*]Animals flee when out of stamina from attacking
[*]Animals have sight cone - can sneak up behind most
[/list]