[img]http://files.facepunch.com/buck/2017/04/156666666.jpg[/img] The Heavy Armour's Helmet now impairs your vision, a peek at the launch site monument, [url=http://playrust.com/devblog-156/]and more.[/url] [list] [*]Fixed players culling over low wall [*]Fixed foliage shadows not animating [*]Improved shadow stability [*]Improved ambient lighting [*]Improved movement verification performance [*]Reduced movement verification false positives [*]Made movement verification a lot stricter [*]Chain link gate can now be picked up [*]Fixed stuttery player movement in the distance [*]Reduced garbage collection frequency by optimizing memory allocations [*]Optimized viewmodel transform updates by a factor of two [*]Fixed large furnace exploits [*]Fixed water catcher exploits [*]Footstep polish [*]Animal sound polish [*]Sound mix improvements [*]All Ores properly carve navmesh (prevents some AI getting stuck) [*]Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t [*]Bear animation speed matches walk speed [*]Heavy Plate Helmet obstructs view significantly [*]Any piece of heavy plate armor restricts movement by 40% [*]Heavy Plate Jacket prevents ADS [/list]