Devblog 156
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/04/156666666.jpg[/img]
The Heavy Armour's Helmet now impairs your vision, a peek at the launch site monument, [url=http://playrust.com/devblog-156/]and more.[/url]
[list]
[*]Fixed players culling over low wall
[*]Fixed foliage shadows not animating
[*]Improved shadow stability
[*]Improved ambient lighting
[*]Improved movement verification performance
[*]Reduced movement verification false positives
[*]Made movement verification a lot stricter
[*]Chain link gate can now be picked up
[*]Fixed stuttery player movement in the distance
[*]Reduced garbage collection frequency by optimizing memory allocations
[*]Optimized viewmodel transform updates by a factor of two
[*]Fixed large furnace exploits
[*]Fixed water catcher exploits
[*]Footstep polish
[*]Animal sound polish
[*]Sound mix improvements
[*]All Ores properly carve navmesh (prevents some AI getting stuck)
[*]Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
[*]Bear animation speed matches walk speed
[*]Heavy Plate Helmet obstructs view significantly
[*]Any piece of heavy plate armor restricts movement by 40%
[*]Heavy Plate Jacket prevents ADS
[/list]