Devblog 155
Author: Zelk,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/04/20170406111925_1.jpg[/img]
New animal AI, easier large furnace placement and [url=http://playrust.com/devblog-155]lots more.[/url]
[list]
[*]Updated to Unity 5.6
[*]Updated EAC
[*]Added footwear specific footstep sounds
[*]Polished water lapping sound
[*]Polished distant gunshots
[*]Improved localized voice limiting
[*]New sounds for the spinner wheel
[*]AI doesn't walk through walls
[*]AI sleeps
[*]Added entity.spawn [name]
[*]Added entity.spawnitem [name]
[*]Updated flesh bullet impact effects
[*]AI populations are controlled by console variables
[*]AI eats corpses
[*]AI eats dropped items
[*]AI reacts to gun shots
[*]AI corpses drop gibs when destroyed (temporary effect)
[*]Fixed spinner wheel skinnability
[*]Updated damage effects hud
[*]Options screen dropdowns are now side selectors
[*]Added server tag when server restarting
[*]Normalized tree sizes
[*]Added server tag indicating last wipe time
[*]Websocket Rcon is default mode
[*]Fixed Websocket Rcon ignoring rcon.ip
[*]Optimized steam avatar cache lookup
[*]Fixed "Your Friends" allocating memory and causing hitches
[*]Fixed bear meat cooked using burnt description
[*]Fixed revolver describing itself as a 6 shooter
[*]Deers give deer meat (instead of chicken)
[*]Added Wooden Helmet
[*]Optimized transform updates when recycling sounds and effects
[*]Optimized light intensity and color flickering effects
[*]Optimized invoke handler (list overhead, cache hits, hashing)
[*]Optimized position lerp and player model lists
[*]Added efficient update handler
[*]Added ladder movement verification to server
[*]Eliminated input lag (especially for firearms)
[*]Large Furnace has bigger foundation, stays upright & can be placed on slopes
[/list]