Devblog 153
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/03/153stm.jpg[/img]
Binoculars are in, work begins on a new monument, [url=http://playrust.com/devblog-153]and more.[/url]
[list]
[*]Bolt rifle world model re-created
[*]Double barrel shotgun world model re-created
[*]Revolver world model re-created
[*]Fixed global anisotropic not forced with default config
[*]Added batching support to foliage wind animation
[*]Added player and animal ragdoll culling
[*]Improved sleeper player culling
[*]Fixed campfires sometimes hurting people even though they were not burning
[*]Added client side entity pooling to a large number of common entities (performance)
[*]Fixed climbing exploits that were using jump right after waking up
[*]Fixed viewmodel bobbing looking weird since last week’s optimizations
[*]Added instance position encoding to batched meshes (future optimizations)
[*]Fixed plant skins sometimes being incorrect until the first network update was received
[*]Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
[*]Optimized server side player loot refresh
[*]Spinner wheel sound no longer occludes
[*]Fix for drawn maps not loading properly for other players
[*]Lowered cost of Netting
[*]Stuck objects/decals on spinner actually spin
[*]Furnaces and Campfires will turn off if they overflow once (server perf)
[*]Added Binoculars - right click to look, left click to cycle zoom levels
[*]Removed gear cost from crossbow - but costs more wood/frags
[*]Removed green t-shirt spawn from purple box
[*]Lanterns/Candle Hats/ Miner hats now have a fuel inventory
[*]Can extract fuel from Miner/Candle hats
[*]Can pick up tuna lights
[*]Can pick up lanterns
[*]Can pick up ceiling lights
[*]Can pick up flame turrets
[*]Can pick up autoturrets
[*]Holosight tech trash reduced to 1
[*]C4 tech trash reduced to 2
[*]Muzzlebrake has higher durability
[*]Muzzlebrake further reduces recoil
[*]Silencer cost reduced to 5 HQM
[*]Cooked pork icon is darker
[/list]