[img]http://files.facepunch.com/buck/2017/03/153stm.jpg[/img] Binoculars are in, work begins on a new monument, [url=http://playrust.com/devblog-153]and more.[/url] [list] [*]Bolt rifle world model re-created [*]Double barrel shotgun world model re-created [*]Revolver world model re-created [*]Fixed global anisotropic not forced with default config [*]Added batching support to foliage wind animation [*]Added player and animal ragdoll culling [*]Improved sleeper player culling [*]Fixed campfires sometimes hurting people even though they were not burning [*]Added client side entity pooling to a large number of common entities (performance) [*]Fixed climbing exploits that were using jump right after waking up [*]Fixed viewmodel bobbing looking weird since last week’s optimizations [*]Added instance position encoding to batched meshes (future optimizations) [*]Fixed plant skins sometimes being incorrect until the first network update was received [*]Optimized runtime mesh building (player colliders, building meshes, dynamic occluders) [*]Optimized server side player loot refresh [*]Spinner wheel sound no longer occludes [*]Fix for drawn maps not loading properly for other players [*]Lowered cost of Netting [*]Stuck objects/decals on spinner actually spin [*]Furnaces and Campfires will turn off if they overflow once (server perf) [*]Added Binoculars - right click to look, left click to cycle zoom levels [*]Removed gear cost from crossbow - but costs more wood/frags [*]Removed green t-shirt spawn from purple box [*]Lanterns/Candle Hats/ Miner hats now have a fuel inventory [*]Can extract fuel from Miner/Candle hats [*]Can pick up tuna lights [*]Can pick up lanterns [*]Can pick up ceiling lights [*]Can pick up flame turrets [*]Can pick up autoturrets [*]Holosight tech trash reduced to 1 [*]C4 tech trash reduced to 2 [*]Muzzlebrake has higher durability [*]Muzzlebrake further reduces recoil [*]Silencer cost reduced to 5 HQM [*]Cooked pork icon is darker [/list]