Devblog 152
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/03/152stmhd.jpg[/img]
You can make your decisions 100% more dramatic with the paintable Spinner Wheel, climb around your base with the new new Netting, or cosy up on the remade bed. We’ve optimised the fire fight lag, the Airfield will be getting tunnels, [url=http://playrust.com/devblog-152/]and more.[/url]
[list]
[*]Updated console UI with autocomplete
[*]Demo playback has grass
[*]Voice data is recorded to demos
[*]Fixed some exceptions when playing demos
[*]Demos record initial camera position
[*]Improved M249 gunshot
[*]Caves death pit accessible to recover loot
[*]Wall frame netting block
[*]Spinner wheel item
[*]Replaced deployable bed model
[*]Entity skin changes trigger batching refresh
[*]Fixed map cache getting cleared when joining custom maps
[*]Added culling to foliage displacement
[*]Added grass displacement to foundations
[*]Removed obsolete scripts (memory usage)
[*]Removed unused animators (memory usage)
[*]Optimized frame rate under sustained gunfire
[*]Optimized effect recycling
[*]Optimized viewmodel transform updates
[*]Fixed footsteps SFX not audible till near player
[*]Fixed vending machines in doorways sometimes breaking
[*]Added Spinner Wheel
[*]Added Refineries to Harbors
[*]Fixed NRE when sign you are editing is destroyed
[*]Added Supply Signals to Green Military Crates (2%)
[*]Pumpkins only have 1 season (instead of 7)
[*]Fixed Heavy Plate Armor Rad protection (now 7, was 50)
[/list]