Devblog 151
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/03/151stm.jpg[/img]
Loadout lockers, optimisations, fixes, [url=http://playrust.com/devblog-151/]and more.[/url]
[list]
[*]Fixed invisible LR-300 worldmodel bug
[*]Flashlight lod updates
[*]Crossbow world model uv fixes
[*]Reduced mesh compression on weapon world models
[*]Rocket launcher world model uv fixes
[*]Sound creation optimization
[*]Physics sounds are quieter unless the impact is pretty hard
[*]Lower vertex counts on Stone & Sheet Metal tiers
[*]Added multithreaded mesh batching
[*]Added better profiling
[*]Fixed workshop skin memory leak
[*]Fixed plant material memory leak
[*]Optimized workshop skin loading
[*]Added “itemskins” convar to disable workshop skins
[*]Made network cells more granular
[*]Optimized client side plant entities
[*]Fixed craft canceling sometimes losing resources when inventory is full
[*]Dense bushes have an extra LOD
[*]Heli always strafes with napalm if target has no TC access
[*]Lowered cost of AutoTurret
[*]Autoturret parts found in purple crates + towns
[*]Lowered cost of flame turret
[*]C4 won’t stick to Decor Deployables
[*]Decor Deployables can only be picked up with TC access + hammer equipped
[*]Out of Stock Vending machines show up as red on the map
[*]Fish provides animal fat
[*]Fixed being unable to place walls next to a metal shopfront on a triangle foundation
[*]Fixed SAR buff/SAP nerf reversion
[*]Fixed Harbor 2 not showing up on map
[/list]