Devblog 150
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/03/stm150.jpg[/img]
Guns are on backs, overgrowth is in, servers are wiped, [url=http://playrust.com/devblog-150/]and more.[/url]
[list]
[*]New vending machine sounds
[*]Bunker rooms art
[*]Finished art for several greybox assets
[*]Added new bushes and flowers
[*]Added overgrowth to monuments
[*]Fixed placement issues of warehouse monument
[*]Increased nobuild zone around trainyard monument
[*]Fixed rare terrain collision issues around military tunnels
[*]Fixed terrain adjustment of power substations
[*]Increased the size of the snow biome
[*]Decreased the size of the tundra biome
[*]Fixed overgrown terrain hole around large cave
[*]Increased min distance between caves
[*]Removed prefab mountains from maps smaller than 3000x3000
[*]Fixed rock formation placement sometimes colliding with roads or buildings
[*]Improved terrain adjustment on small caves
[*]Fixed light emission from gunfire
[*]Fixed “local player set up multiple times” exploit
[*]Added Visible items on player bodies
[*]Peacekeeper Mode has green laser instead of red
[*]Pump shotgun cost reduction
[*]Bucket Helmet cost reduction
[*]Pickaxe cost reduction
[*]Spears are smaller when held
[*]AutoTurret scans slowly instead of snapping to new areas
[*]Fixed culling ignoring terrain carving
[*]Fixed culling ignoring high external wall cracks
[*]Fixed culling lag when players turn visible
[*]Fixed culling related error in spectate mode
[/list]