[img]http://files.facepunch.com/buck/2017/03/stm150.jpg[/img] Guns are on backs, overgrowth is in, servers are wiped, [url=http://playrust.com/devblog-150/]and more.[/url] [list] [*]New vending machine sounds [*]Bunker rooms art [*]Finished art for several greybox assets [*]Added new bushes and flowers [*]Added overgrowth to monuments [*]Fixed placement issues of warehouse monument [*]Increased nobuild zone around trainyard monument [*]Fixed rare terrain collision issues around military tunnels [*]Fixed terrain adjustment of power substations [*]Increased the size of the snow biome [*]Decreased the size of the tundra biome [*]Fixed overgrown terrain hole around large cave [*]Increased min distance between caves [*]Removed prefab mountains from maps smaller than 3000x3000 [*]Fixed rock formation placement sometimes colliding with roads or buildings [*]Improved terrain adjustment on small caves [*]Fixed light emission from gunfire [*]Fixed “local player set up multiple times” exploit [*]Added Visible items on player bodies [*]Peacekeeper Mode has green laser instead of red [*]Pump shotgun cost reduction [*]Bucket Helmet cost reduction [*]Pickaxe cost reduction [*]Spears are smaller when held [*]AutoTurret scans slowly instead of snapping to new areas [*]Fixed culling ignoring terrain carving [*]Fixed culling ignoring high external wall cracks [*]Fixed culling lag when players turn visible [*]Fixed culling related error in spectate mode [/list]