Devblog 149
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/02/149YOYOY.jpg[/img]
Pull on the Heavy Plate Armour and decorate your base with bears, chairs, tables, and rugs. Also, maps now show landmarks and Vending Machines, naked players who have weapons will be highlighted, you can add guest codes to your base, [url=http://playrust.com/devblog-149/]and more.[/url]
[list]
[*]Improved playback of item physics sounds
[*]Added new physics sounds to a bunch of items
[*]New Bear skin rug deployable
[*]New common rug deployable
[*]New chair deployable
[*]New table deployable
[*]Fridge is easier to place, lock position correct, destroy on ground missing
[*]Twig and stone floors are flat (no more intersecting with deployables)
[*]Fixed damage on Jack O Lanterns
[*]Optimized impact particle effect and decal render distances
[*]Increased size of some world models
[*]New gunpowder world model
[*]Codelock world model
[*]Wooden spear optimisation & prefab cleanup
[*]Fix for offset ak world model
[*]Fixed performance regression related to anisotropic filtering
[*]Fixed flamethrower going through shopfront
[*]Shopfront has small delay before trade is confirmed (less jarring)
[*]Fixed shopfront being able to be double stacked
[*]Shopfront has same health as sheet metal wall
[*]Can right-click to move items into shopfront inventory (both parties)
[*]Player Hostile status no longer persists between deaths (peacekeeper)
[*]No longer show crosshair when aiming at the non-usable part of an entity
[*]Water bottle no longer hostile to peacekeepers
[*]Bota bag no longer hostile to peackeepers
[*]Bucket no longer hostile to peacekeepers
[*]Rock no longer hostile to peacekeepers
[*]Any damage dealt to anything marks players hostile to peacekeepers
[*]Vending machine screen icon no longer clips text
[*]Vending machine screen displays stacksize of item for sale
[*]Vending machine has same health as armored wall
[*]Monuments are labeled on the map
[*]Vending machines have broadcast option to display on everyones map
[*]Fixed ceiling light moving the wrong way when shot
[*]Vending machine has small light animation on keypad
[*]Heavy Plate Armor added - slows movement
[*]Codelocks can have Guest codes - no unlocking only opening
[*]Added laser sight to sentry turret
[*]Added Caveman sash to any player who touches any hostile item (until death)
[*]Beds can be made public - anyone can then take it over
[/list]