Devblog 147
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/02/hdr147.jpg[/img]
Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, [url=http://playrust.com/devblog-147/]and more.[/url]
[list]
[*]Added new flame turret sounds
[*]Added placement sounds to more deployables
[*]Polished a bunch of existing deployable placement sounds
[*]Fixed UV errors on the metal chest plate
[*]Fixed skinning errors on the female torso
[*]Fixed random physics crash on server startup when loading big saves
[*]Pause server manager (AI, stability, networking) while initializing the world
[*]Refresh collider grid after initializing conditional models (server)
[*]Refresh renderer grid in loading screen (client)
[*]Improved anti hack system (mostly fly hack detection)
[*]Made debug draw console commands admin only
[*]Fixed exploit to craft uncraftable items via console
[*]Improved lowest shader level
[*]Deployed dynamic occlusion culling
[*]Bolt rifle world model & prefab optimisation
[*]Longsword world model & prefab optimisation
[*]Waterpipe shotgunworld model & prefab optimisation
[*]Ak47 world model & prefab optimisation
[*]Salvaged cleaver world model & prefab optimisation
[*]Beancan world model & prefab optimisation
[*]Stone spear world model & prefab optimisation
[*]Water bucket world model & prefab optimisation
[*]Bow world model & prefab optimisation
[*]Hatchet world model & prefab optimisation
[*]Bandage world model & prefab optimisation
[*]Pickaxe world model & prefab optimisation
[*]Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
[*]Fixed wooden door skin not working
[*]Added entity.deleteby(steamid) to delete all player's entities
[*]All player's entities are removed when they're EAC banned
[*]Fixed error when opening steam inventory screen
[*]Fixed workshop being broken (tag case sensitivity)
[*]No fall damage when falling into shoulder height water
[*]Flame Turret network optimization
[*]Flame turret fireballs slow damage even more
[*]Large Furnace has on/off controls on its loot panel
[*]Large Furnace can only be accessed from its alcoves
[*]Fixed Chocolate bar missing eat sound
[*]Fixed Granola bar missing eat sound
[*]Paper cost reduced to 5
[*]Armored doors have functioning hatches
[*]Added Vending Machine
[*]Codelock light color fixes
[*]In-Home streaming now functional (mouse clicks)
[*]Steam Controller now functional (mouse clicks)
[/list]