[img]http://files.facepunch.com/buck/2017/02/146STM.jpg[/img] Lots of changes this week: we’ve added Flame Turrets and Tuna Can Lamps, most ammo now stacks to 128, previously visited servers should load significantly faster, rocks can now spawn with a previously chosen skin, [url=http://playrust.com/devblog-146/]and lots more.[/url] This patch will wipe all the servers. [list] [*]Fixed player model angles not always being broadcast properly [*]Player models standing rotation have a 80 degree dead zone [*]Added player ladder animations [*]Fixed player model feet slipping on jog/run animations [*]Fixed player model hitching when changing between looking up and down [*]Player models look less hunched [*]Fixed steam startup errors on Win32 [*]Removed redundant ownership system [*]Fixed pumpkin helmet getting culled too early [*]Optimized console system [*]Quickcraft uses last chosen skin [*]Double Barrel Shotgun is skinnable [*]Satchel Charge is skinnable [*]Spawn with rock skinned to previously chosen skin [*]Icons in craft queue use skin icon [*]Steam inventory resources (like cloth) are stacked [*]Hammer guide is blue instead of red [*]Eoka is skinnable [*]Player skulls are named after the player they're from [*]Fixed orientation on several 3rd person animations [*]Ambience system distinguishes between environment types (underground) [*]Added Cave ambience [*]Added a way to store reverb settings in a central place [*]Polished reverb in natural caves [*]Minor mix tweaks [*]Torch world model & prefab optimisation [*]Salvaged sword world model & prefab optimisation [*]Mace world model & prefab optimisation [*]Salvaged icepick world model & prefab optimisation [*]Thompson world model & prefab optimisation [*]Double barrel shotgun world model & prefab optimisation [*]Satchel charge world model & prefab optimisation [*]Salvaged axe world model & prefab optimisation [*]Semi-auto pistol world model & prefab optimisation [*]Metal chestplate skinning updates [*]Fixed weapons culling too early when thrown [*]Optimized client side rigidbody distance culling of ceiling lights [*]Fixed duplicate community and resource deposit entities in saves [*]Removed ceiling light rigidbodies from the server [*]Added timescale and gravity server convars [*]Added corpses, events and dropitems server convars [*]Added respawn_groups and respawn_populations server convars [*]Fixed building block downgrade exploit when inside building privilege [*]Added missing physic materials to various junkpile assets [*]Added unique ID of attacker and target to combat log [*]Added world caching (vastly reduced loading times) [*]Added world.cache convar (toggles caching) [*]Reduced serialization overhead from harbors prefabs [*]Added collider state to dump files [*]Removed 60 second suicide time limitation for admins/developers [*]Disabled shell protection for ladder hatch [*]Ladder hatch now identical to Sheet Metal Door [*]Ladder hatch/sheet metal doors no longer vulnerable to rock spam [*]Thrown water now equally distributed payload between objects [*]Water Planters require less trips to saturate their soil [*]Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers [*]Cleaver does slightly more damage and has a higher attack radius [*]Minor constant Radiation Damage even though fully protected removed [*]Added Wall Lamps [*]Light Sources can only be looted/turned on/off if the player can build in that area [*]Most Ammo stacks to 128 [*]Bone armor cost reduction [*]Can now place lanterns on small boxes [*]Dead plants stay around longer [*]Can chop down plants [*]Drastically reduced cost of exotic signage [*]Added Flame Turret [/list]