[img]http://files.facepunch.com/buck/2017/01/stm145.jpg[/img] The first signs of overgrowth, our remake of the old intro music, crafting time reductions, [url=http://playrust.com/devblog-145/]and more.[/url] [list] [*]Downgraded to Unity 5.4.2f2 [*]Fixed item ownership memory pooling [*]Fixed minor memory leak on server join [*]Fixed garbage collections from cave triggers [*]Fixed exception when removing locks with thrown items stuck in them [*]Fixed entity bounds issues on collectables [*]Fixed server entity leak when dropped item falls out of world bounds [*]Fixed thrown items sometimes appearing at wrong position when parent is destroyed [*]Fixed floating attachments when picking up weapons [*]Fixed rare exception when writing empty streams to network [*]Fixed error when clearing the memory pool [*]Fixed some unused components not being stripped from client / server builds [*]Added “free” console command (frees all possible memory) [*]Fixed skins not working [*]Fixed bow/crossbow double shot sound [*]Fixed rare sound NRE [*]New Recycler sounds [*]Distant gunshot polish [*]Explosion polish [*]Misc minor sound fixes and mix tweaks [*]Stone hatchet world model optimisation [*]Salvaged hammer world model optimisation [*]Rocket launcher world model optimisation [*]Pump shotgun world model optimisation [*]Revolver world model optimisation [*]Slightly reduced cost of waterpipe [*]Reduced cost of double barrel [*]Removed gear cost from landmine [*]Reduced blade cost of metal barricade [*]Reduced stone cost of stone/concrete barricades [*]Oil barrels also produce a small amount of low grade fuel [*]Reduced recycler volume slightly but increased radius [*]Slightly nerfed meat food items [*]Buffed corn/pumpkin food yield [*]Visual plant hydration via tinting [*]Reworked plant water yield - x water over y time = z yield [*]Minimum 2 clones from plants [*]Quartered arrow crafting time [*]Halved bolt/ak/sar/smg/sap/thompson crafting time [*]Lowered beartrap crafting time [*]Lowered autoturret crafting time [*]F1 grenade is mainly antipersonnel now, barely any construction damage [*]F1 grenade much cheaper and doesn't require a spring [*]F1 grenade quicker throw time/snappier feeling [/list]