Devblog 145
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck/2017/01/stm145.jpg[/img]
The first signs of overgrowth, our remake of the old intro music, crafting time reductions, [url=http://playrust.com/devblog-145/]and more.[/url]
[list]
[*]Downgraded to Unity 5.4.2f2
[*]Fixed item ownership memory pooling
[*]Fixed minor memory leak on server join
[*]Fixed garbage collections from cave triggers
[*]Fixed exception when removing locks with thrown items stuck in them
[*]Fixed entity bounds issues on collectables
[*]Fixed server entity leak when dropped item falls out of world bounds
[*]Fixed thrown items sometimes appearing at wrong position when parent is destroyed
[*]Fixed floating attachments when picking up weapons
[*]Fixed rare exception when writing empty streams to network
[*]Fixed error when clearing the memory pool
[*]Fixed some unused components not being stripped from client / server builds
[*]Added “free” console command (frees all possible memory)
[*]Fixed skins not working
[*]Fixed bow/crossbow double shot sound
[*]Fixed rare sound NRE
[*]New Recycler sounds
[*]Distant gunshot polish
[*]Explosion polish
[*]Misc minor sound fixes and mix tweaks
[*]Stone hatchet world model optimisation
[*]Salvaged hammer world model optimisation
[*]Rocket launcher world model optimisation
[*]Pump shotgun world model optimisation
[*]Revolver world model optimisation
[*]Slightly reduced cost of waterpipe
[*]Reduced cost of double barrel
[*]Removed gear cost from landmine
[*]Reduced blade cost of metal barricade
[*]Reduced stone cost of stone/concrete barricades
[*]Oil barrels also produce a small amount of low grade fuel
[*]Reduced recycler volume slightly but increased radius
[*]Slightly nerfed meat food items
[*]Buffed corn/pumpkin food yield
[*]Visual plant hydration via tinting
[*]Reworked plant water yield - x water over y time = z yield
[*]Minimum 2 clones from plants
[*]Quartered arrow crafting time
[*]Halved bolt/ak/sar/smg/sap/thompson crafting time
[*]Lowered beartrap crafting time
[*]Lowered autoturret crafting time
[*]F1 grenade is mainly antipersonnel now, barely any construction damage
[*]F1 grenade much cheaper and doesn't require a spring
[*]F1 grenade quicker throw time/snappier feeling
[/list]