[img]http://files.facepunch.com/buck2017/January/19/stm144.jpg[/img] We've added a new revolver, fiddled with farming, re-animated the game, optimised, [url=http://playrust.com/devblog-144/]and more.[/url] [list] [*]Player model aim better representative of where player is aiming [*]Optimized player animation [*]Can see when other players are using ironsights [*]Improved wolf sounds [*]New sounds for python revolver [*]Sound mix tweaks [*]Optimized client side player entity rigidbodies [*]Resource spawns check for players and constructions in a radius [*]Junkpiles check surrounding terrain when spawning [*]Fixed server errors when shooting junkpiles [*]Improved spawn handler respawn rate using multiple retries (easier balancing) [*]Allowed “graphics.shadowmode 2” on quality level 2 and above [*]P250 damage falloff increased [*]Added Python [*]Plants visibly grow over time instead of snapping to their next stage [*]Can take clones of plants [*]Plants have genetics shared by clones [*]Plants always have a small seedling visible when planted [/list]