[img]http://files.facepunch.com/buck2017/January/12/stm143.jpg[/img] Nicer junk, further optimisation, loot table fixes, [url=http://playrust.com/devblog-143]and more.[/url] [list] [*]Optimized reverb zones [*]Optimized sound recycling [*]Increased Ceiling Light Brightness [*]Reduced water bucket metal cost [*]Added purple loot box [*]Ceiling lights no longer turned off by water [*]Increased oil barrel yield but decreased oil barrel spawn frequency [*]Plants grow faster in Planter Boxes [*]Plants have an increased yield when consistently exposed to water [*]Plants do not grow very fast in shade but much quicker in sunlight [*]Plants grow much faster under ceiling lights [*]Corpse Flies no longer fullbright at night [*]Wood armor cloth cost removed [*]Junkpiles spawns have new variants [*]RPC optimizations [*]Clientside menu optimizations [*]Clientside HUD optimizations [*]Ragdolls move more smoothly [*]Fixed player movement issues, especially jumping [*]Removed unused components from animals [*]Optimized particle effect spawns using prefab pooling [*]Optimized decal spawns using prefab pooling [*]Fixed impact particle effects not playing [*]Reduced client side rigidbody count by 70% [*]Removed unused complex colliders from the local player [*]Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects [*]Fixed layers on the bunker room placeholder art (building exploit) [*]Fixed -window-mode exclusive [*]Optimized all loot prefabs [*]Optimized some static rock rendering distances [*]Added new truck variants [*]Fixed player preview not working in some cases [*]Fixed code lock lights wrong in some cases [*]Fixed rocks changing overall tint when moving [*]Optimized deferred mesh decals [/list]