Devblog 143
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck2017/January/12/stm143.jpg[/img]
Nicer junk, further optimisation, loot table fixes, [url=http://playrust.com/devblog-143]and more.[/url]
[list]
[*]Optimized reverb zones
[*]Optimized sound recycling
[*]Increased Ceiling Light Brightness
[*]Reduced water bucket metal cost
[*]Added purple loot box
[*]Ceiling lights no longer turned off by water
[*]Increased oil barrel yield but decreased oil barrel spawn frequency
[*]Plants grow faster in Planter Boxes
[*]Plants have an increased yield when consistently exposed to water
[*]Plants do not grow very fast in shade but much quicker in sunlight
[*]Plants grow much faster under ceiling lights
[*]Corpse Flies no longer fullbright at night
[*]Wood armor cloth cost removed
[*]Junkpiles spawns have new variants
[*]RPC optimizations
[*]Clientside menu optimizations
[*]Clientside HUD optimizations
[*]Ragdolls move more smoothly
[*]Fixed player movement issues, especially jumping
[*]Removed unused components from animals
[*]Optimized particle effect spawns using prefab pooling
[*]Optimized decal spawns using prefab pooling
[*]Fixed impact particle effects not playing
[*]Reduced client side rigidbody count by 70%
[*]Removed unused complex colliders from the local player
[*]Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
[*]Fixed layers on the bunker room placeholder art (building exploit)
[*]Fixed -window-mode exclusive
[*]Optimized all loot prefabs
[*]Optimized some static rock rendering distances
[*]Added new truck variants
[*]Fixed player preview not working in some cases
[*]Fixed code lock lights wrong in some cases
[*]Fixed rocks changing overall tint when moving
[*]Optimized deferred mesh decals
[/list]