Devblog 140
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck2016/December/15/140steam.jpg[/img]
We're still working on the official servers. Meanwhile, here's devblog 140, with planters, Santa, [url=http://playrust.com/devblog-140/]and more.[/url]
[list]
[*]Fixed water occasionally not visible when exiting caves
[*]Fixed billboard shadows in OSX/GL
[*]Added culling to projected cave decals (performance)
[*]Fixed some minor server side line of sight verification issues
[*]Fixed pumpkin and santa hat being invisible
[*]Fixed partially harvested ore nodes showing up as fully intact
[*]Fixed cave building exploits
[*]Reduced networking MTU size from 1430 to 1400
[*]Added periodic position updates with server side verification to projectiles
[*]Fixed projectile ricochet verification issues
[*]Fixed parts of the bear corpse not being harvestable
[*]Tweaked weapon reload verification
[*]Fixed endless vm bandage bug
[*]Fixed vm flamethrower flickering hand bug
[*]Added clothing world models
[*]Updated santa hat art
[*]Added Large Planter
[*]All plants must be placed atleast 0.5m of eachother
[*]Plants now have a placement guide
[*]Enabled Holiday Content
[/list]