Devblog 139
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck2016/December/08/hdr139s.jpg[/img]
Fixes, optimisations, the very far future of AI… and we got rid of Legacy. [url=http://playrust.com/devblog-139/]All in the latest blog.[/url]
[list]
[*]Fixed explosive damage through walls
[*]Added culling volumes to military tunnels
[*]Stricter high external gate terrain placement
[*]Reduced cave prevent building volumes
[*]Stricter line of sight anti hack
[*]Added server side reload time verification
[*]Added batching to various commonly placed objects
[*]Added support for doors to batching system
[*]Fixed debug camera anti hack exploit
[*]New sounds for m92
[*]Ambient sound polish
[*]Rotated c4 in c4 viewmodel
[*]Updated supply signal viewmodel
[*]Tier2 Loot table distirbution normalized
[*]Mace is cheaper
[*]Salvaged Sword is cheaper
[*]Custom SMG is cheaper
[*]Hemp has minimum placement distance
[*]Stuck projectiles keep alignment with their attack vector rather than surface normal
[*]Shorter sprint blocking duration when using melee
[*]Sprint block happens when melee strike happens instead of windup (more responsive)
[*]Repairing items requiring components are no longer free to repair.
[*]Sheet metal recycles into more resources than before
[/list]