[img]http://files.facepunch.com/buck2016/December/01/STEAMX.jpg[/img] Servers are wiped, caves [url=http://playrust.com/devblog-138/]are in.[/url] [list] [*]Added natural caves to the world generation [*]Increased default world size to 3500 [*]Optimized world generation times of bigger maps [*]Increased prevent building zone around water treatment plant [*]Fixed lighthouse sometimes spawning far out on the ocean [*]Fixed some deployables being placeable partially inside constructions [*]Fixed pillars, walls and floors reaching into prevent building volumes [*]Fixed some foundation stacking exploits [*]Fixed some weapon firing rate exploits [*]Slightly stricter melee / projectile anti hack [*]Added sounds for the bota bag [*]Added sounds for the small water bottle [*]Viewmodel for c4 [*]Viewmodel for satchel charge [*]Viewmodel for survey charge [*]Holdtype for c4 [*]Holdtype for satchel charge [*]Holdtype for survey charge [*]Worldmodel for c4 [*]Worldmodel for satchel charge [*]Worldmodel for survey charge [*]Sfx setup & sounds for for c4 [*]Sfx setup & sounds for for satchel charge [*]Sfx setup & sounds for for survey charge [*]Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc) [*]Rebalanced loot tables to never have garbage in higher end loot tiers [*]M92 implemented [*]Codelocks no longer automatically unlock when code is entered [*]Reduced component cost for satchel charges [*]Reduced component cost for ladders [*]Increased salvaged tool component costs [*]Made most military weapons uncraftable [*]Thrown items (satchel/c4/etc) are properly oriented to throw/land positions [*]Spears do more melee damage [*]Spears are easier to hit people with [*]Spears do less throw damage [/list]