Devblog 138
Author: Buck Sexington,
published 7 years ago,
[img]http://files.facepunch.com/buck2016/December/01/STEAMX.jpg[/img]
Servers are wiped, caves [url=http://playrust.com/devblog-138/]are in.[/url]
[list]
[*]Added natural caves to the world generation
[*]Increased default world size to 3500
[*]Optimized world generation times of bigger maps
[*]Increased prevent building zone around water treatment plant
[*]Fixed lighthouse sometimes spawning far out on the ocean
[*]Fixed some deployables being placeable partially inside constructions
[*]Fixed pillars, walls and floors reaching into prevent building volumes
[*]Fixed some foundation stacking exploits
[*]Fixed some weapon firing rate exploits
[*]Slightly stricter melee / projectile anti hack
[*]Added sounds for the bota bag
[*]Added sounds for the small water bottle
[*]Viewmodel for c4
[*]Viewmodel for satchel charge
[*]Viewmodel for survey charge
[*]Holdtype for c4
[*]Holdtype for satchel charge
[*]Holdtype for survey charge
[*]Worldmodel for c4
[*]Worldmodel for satchel charge
[*]Worldmodel for survey charge
[*]Sfx setup & sounds for for c4
[*]Sfx setup & sounds for for satchel charge
[*]Sfx setup & sounds for for survey charge
[*]Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
[*]Rebalanced loot tables to never have garbage in higher end loot tiers
[*]M92 implemented
[*]Codelocks no longer automatically unlock when code is entered
[*]Reduced component cost for satchel charges
[*]Reduced component cost for ladders
[*]Increased salvaged tool component costs
[*]Made most military weapons uncraftable
[*]Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
[*]Spears do more melee damage
[*]Spears are easier to hit people with
[*]Spears do less throw damage
[/list]