[img]http://files.facepunch.com/buck2016/November/17/hdrm8stm.jpg[/img] A bunch of balancing and fixes, the harbour is coming together, [url=http://playrust.com/devblog-136/]and more.[/url] [list] [*]Improved bullet flyby playback [*]Fixed occlusion weirdness on a few sounds [*]Fixed a few weapons playing 3rd person reload sounds on deploy [*]Tiny bit of misc sound polish [*]Reduced stuttering near bases [*]Added Water Bottle viewmodel [*]Removed ability to menu-drink from bota bag/water bottle [*]Revolver refire rate increased [*]Revolver aimcone increased [*]Revolver damage decreased very slightly [*]Combat log includes timestamp [*]Fixed some issues with pool.mode set to 2 [*]Set pool.mode to 2 by default [*]Shelves can no longer be placed on deployables [*]Pumpkins can no longer be stacked [*]Made projectile anti hack stricter [*]Fixed rendering layers on some trees [*]Fixed client side socket handles sometimes not being destroyed [*]Fixed a small client side coroutine memory leak [*]Added pooling support to client side lock entities [*]Optimized player model and name tag scripts [*]Made debug.ambientvolumes dev-only (potential exploit) [/list]