Devblog 136
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/November/17/hdrm8stm.jpg[/img]
A bunch of balancing and fixes, the harbour is coming together, [url=http://playrust.com/devblog-136/]and more.[/url]
[list]
[*]Improved bullet flyby playback
[*]Fixed occlusion weirdness on a few sounds
[*]Fixed a few weapons playing 3rd person reload sounds on deploy
[*]Tiny bit of misc sound polish
[*]Reduced stuttering near bases
[*]Added Water Bottle viewmodel
[*]Removed ability to menu-drink from bota bag/water bottle
[*]Revolver refire rate increased
[*]Revolver aimcone increased
[*]Revolver damage decreased very slightly
[*]Combat log includes timestamp
[*]Fixed some issues with pool.mode set to 2
[*]Set pool.mode to 2 by default
[*]Shelves can no longer be placed on deployables
[*]Pumpkins can no longer be stacked
[*]Made projectile anti hack stricter
[*]Fixed rendering layers on some trees
[*]Fixed client side socket handles sometimes not being destroyed
[*]Fixed a small client side coroutine memory leak
[*]Added pooling support to client side lock entities
[*]Optimized player model and name tag scripts
[*]Made debug.ambientvolumes dev-only (potential exploit)
[/list]