[img]http://files.facepunch.com/buck2016/November/10/135hdrs.jpg[/img] The new Hazmat Suit and food boxes are in. Plus a look at the new harbour, how to turn unwanted items into new items, [url=http://playrust.com/devblog-135/]and more.[/url] [list] [*]Fixed excess dsp usage on surround sound setups [*]Fixed physics sound lag when destroying loot boxes [*]Optimized reverb zone triggers [*]River sounds come in and out more smoothly [*]Wounded screams stop on death [*]Viewmodel sound timing tweaks [*]Ambient sound timing tweaks [*]Fixed placement effects spawning at the world origin when deploying objects to sockets [*]Misc sound polish [*]Added placement sounds for deployable building parts [*]Fixed decor NRE with pool.mode set to 2 [*]Fixed chat graphics issues with pool.mode set to 2 [*]Fixed building placement guide with pool.mode set to 2 [*]Rewrote network group updating (less traffic, more robust) [*]Fixed editor-only components being included in release build [*]Fixed empty update being called on hundreds of entities (overhead) [*]Enabled pool.player_model by default on 64bit systems [*]Shortened prefab names in print_prefabs console command [*]Optimized some light components [*]Rocket launcher costs more HQM [*]Rockets cost an additional pipe [*]Oil Barrel HP lowered to 50 [*]Waterpipe shotgun no longer needs pipe (lol) [*]Flamethrower balance - Much more fuel needed to raid [*]Flamethrower stream graphics tighter [*]Added Semi Auto Body (SAP/SAR component) [*]Reduced Spring and Sheet Metal HQM yield in recycler [*]Radiation has more of an exposure gradient [*]Reduced radpill spawns [*]SAR buffed [*]Added Food Box to Junk Piles [*]Added new full body hazmat suit [*]Reduced crafting costs of bone type armor [*]Added protection to wolf headdress [/list]