Devblog 135
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/November/10/135hdrs.jpg[/img]
The new Hazmat Suit and food boxes are in. Plus a look at the new harbour, how to turn unwanted items into new items, [url=http://playrust.com/devblog-135/]and more.[/url]
[list]
[*]Fixed excess dsp usage on surround sound setups
[*]Fixed physics sound lag when destroying loot boxes
[*]Optimized reverb zone triggers
[*]River sounds come in and out more smoothly
[*]Wounded screams stop on death
[*]Viewmodel sound timing tweaks
[*]Ambient sound timing tweaks
[*]Fixed placement effects spawning at the world origin when deploying objects to sockets
[*]Misc sound polish
[*]Added placement sounds for deployable building parts
[*]Fixed decor NRE with pool.mode set to 2
[*]Fixed chat graphics issues with pool.mode set to 2
[*]Fixed building placement guide with pool.mode set to 2
[*]Rewrote network group updating (less traffic, more robust)
[*]Fixed editor-only components being included in release build
[*]Fixed empty update being called on hundreds of entities (overhead)
[*]Enabled pool.player_model by default on 64bit systems
[*]Shortened prefab names in print_prefabs console command
[*]Optimized some light components
[*]Rocket launcher costs more HQM
[*]Rockets cost an additional pipe
[*]Oil Barrel HP lowered to 50
[*]Waterpipe shotgun no longer needs pipe (lol)
[*]Flamethrower balance - Much more fuel needed to raid
[*]Flamethrower stream graphics tighter
[*]Added Semi Auto Body (SAP/SAR component)
[*]Reduced Spring and Sheet Metal HQM yield in recycler
[*]Radiation has more of an exposure gradient
[*]Reduced radpill spawns
[*]SAR buffed
[*]Added Food Box to Junk Piles
[*]Added new full body hazmat suit
[*]Reduced crafting costs of bone type armor
[*]Added protection to wolf headdress
[/list]