Devblog 134
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/November/03/stm134.jpg[/img]
XP is out, components are in, and radiation [url=http://playrust.com/devblog-134/]is back.[/url]
[list]
[*]Added new lighthouses to Hapis Island
[*]Added a new radtown to Hapis Island
[*]Changed the Hapis Island tunnels to mineshaft networks
[*]Fixed player eyes looking glossed over
[*]Fixed players not blinking
[*]Fixed players not looking around
[*]Added integrated workshop
[*]Maps no longer have fog of war
[*]Fixed clothing backfaces having weird lighting
[*]Added collared shirt
[*]Added tanktop
[*]Added shorts
[*]Sound occlusion enabled by default
[*]No more hitmarkers when meleeing barrels
[*]Added silenced lr300 and mp5 gunshots
[*]Updated bullet flyby sounds
[*]Misc minor sound polish
[*]Improved water rendering and culling
[*]Optimized terrain and terrain-blended rock/cliff shaders
[*]Fixed incorrect network group subscriptions of players before spawn
[*]Disabled a few irrelevant warnings for non-developers
[*]Optimized prefab pooling (more to come next week)
[*]Added prefab pooling to building conditional models
[*]Added prefab pooling to renderer batching
[*]Spawn group respawn rates are now scaled with the player count
[*]Disabled rain until we can re-enable its particle collisions
[*]Removed XP System
[*]Added Component System
[*]Added Recycler
[*]Added Junkpiles
[*]Added Radiation
[*]Added loot scaling
[/list]