[img]http://files.facepunch.com/buck2016/November/03/stm134.jpg[/img] XP is out, components are in, and radiation [url=http://playrust.com/devblog-134/]is back.[/url] [list] [*]Added new lighthouses to Hapis Island [*]Added a new radtown to Hapis Island [*]Changed the Hapis Island tunnels to mineshaft networks [*]Fixed player eyes looking glossed over [*]Fixed players not blinking [*]Fixed players not looking around [*]Added integrated workshop [*]Maps no longer have fog of war [*]Fixed clothing backfaces having weird lighting [*]Added collared shirt [*]Added tanktop [*]Added shorts [*]Sound occlusion enabled by default [*]No more hitmarkers when meleeing barrels [*]Added silenced lr300 and mp5 gunshots [*]Updated bullet flyby sounds [*]Misc minor sound polish [*]Improved water rendering and culling [*]Optimized terrain and terrain-blended rock/cliff shaders [*]Fixed incorrect network group subscriptions of players before spawn [*]Disabled a few irrelevant warnings for non-developers [*]Optimized prefab pooling (more to come next week) [*]Added prefab pooling to building conditional models [*]Added prefab pooling to renderer batching [*]Spawn group respawn rates are now scaled with the player count [*]Disabled rain until we can re-enable its particle collisions [*]Removed XP System [*]Added Component System [*]Added Recycler [*]Added Junkpiles [*]Added Radiation [*]Added loot scaling [/list]