[img]http://files.facepunch.com/buck2016/October/27/133hdr.jpg[/img] First look at the new harbour, a step closer to the new component system, [url=http://playrust.com/devblog-133/]and more.[/url] [list] [*]Environment volumes now eliminate ambient light when underground [*]Eliminated UI canvas overhead from grass displacement camera [*]Converted some component getters to pooled lists (less GC) [*]Stripped deployable component from entity instances (reduced memory usage) [*]Removed client missing gib warning when not running in dev mode [*]Removed server building privilege warning when not running in dev mode [*]Muzzle Brake has less of a aimcone penalty [*]Fixed skin lighting related issues [*]Added opacity anti-aliasing to grass when TSSAA is enabled [*]Improved LR300 iron sights [*]All Pistols have drastically reduced draw time [*]Improved bolt action animations [*]Added map worldmodel + LODS [*]Now drops map model [*]Planner/map player anims [/list]