Devblog 133
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/October/27/133hdr.jpg[/img]
First look at the new harbour, a step closer to the new component system, [url=http://playrust.com/devblog-133/]and more.[/url]
[list]
[*]Environment volumes now eliminate ambient light when underground
[*]Eliminated UI canvas overhead from grass displacement camera
[*]Converted some component getters to pooled lists (less GC)
[*]Stripped deployable component from entity instances (reduced memory usage)
[*]Removed client missing gib warning when not running in dev mode
[*]Removed server building privilege warning when not running in dev mode
[*]Muzzle Brake has less of a aimcone penalty
[*]Fixed skin lighting related issues
[*]Added opacity anti-aliasing to grass when TSSAA is enabled
[*]Improved LR300 iron sights
[*]All Pistols have drastically reduced draw time
[*]Improved bolt action animations
[*]Added map worldmodel + LODS
[*]Now drops map model
[*]Planner/map player anims
[/list]