Devblog 132
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/October/20/0a5e.png[/img]
First look at a new integrated workshop that makes it easier to create and upload skins, [url=http://playrust.com/devblog-132/]and lots more.[/url]
[list]
[*]New mp5 sounds
[*]Misc sound voice count optimizations
[*]Misc sound bugfixes
[*]Fixed rare NRE with sentry turret
[*]Fixed hit decals not showing on shadowed or unlit areas
[*]Fixed underwater FX not showing
[*]Fixed weapon attachments sliding when using TSSAA
[*]Improved and optimized rain effect
[*]Improved map loading times
[*]Fixed a client side entity leak
[*]Enabled player collider and nametag pooling by default
[*]Fixed an exploit that would bypass the server side attack verification
[*]Fixed an exploit that would bypass the server side attack cooldown
[*]Fixed the censorship cubes sometimes not showing when they should
[*]Fixed rare NRE with the sign texture update
[*]Camera worldmodel added + LODS
[*]world model for LR300 when dropped + LODS
[*]world model for double shotgun when dropped + LODS
[*]world model for bota bag when dropped + LODS
[*]world model for silencer when dropped + LODS
[*]world model for scope when dropped + LODS
[*]world model for holosight when dropped + LODS
[*]world model for muzzle boost when dropped + LODS
[*]world model for muzzle brake when dropped + LODS
[*]world model for building plan when dropped + LODS
[/list]