[img]http://files.facepunch.com/buck2016/September/29/tmhd129sm.jpg[/img] The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you’ve ever seen, [url=http://playrust.com/devblog-129/]and more.[/url] [list] [*]Fixed AMD R9 half-screen darkening [*]Fixed tree lighting desaturation [*]Fixed viewport resize breaking water when reflections are enabled [*]Removed building blocked chat message when trying to build while building blocked [*]Optimized terrain carving triggers significantly (better projectile and culling perf) [*]Optimized various small inefficiencies in prefab pooling and the LOD grid [*]Optimized client side network update events to reduce entity streaming stuttering [*]Eliminated needless string reallocation from object creation (better perf, less GC) [*]Eliminated some minor dynamic memory allocations (less GC) [*]Added log when server is fully started (helpful for server problem diagnosis) [*]Added refresh_stability console command (helpful for debugging) [*]Stone gate gibs are no longer the incorrect wood gate ones [/list]