Devblog 129
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/September/29/tmhd129sm.jpg[/img]
The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you’ve ever seen, [url=http://playrust.com/devblog-129/]and more.[/url]
[list]
[*]Fixed AMD R9 half-screen darkening
[*]Fixed tree lighting desaturation
[*]Fixed viewport resize breaking water when reflections are enabled
[*]Removed building blocked chat message when trying to build while building blocked
[*]Optimized terrain carving triggers significantly (better projectile and culling perf)
[*]Optimized various small inefficiencies in prefab pooling and the LOD grid
[*]Optimized client side network update events to reduce entity streaming stuttering
[*]Eliminated needless string reallocation from object creation (better perf, less GC)
[*]Eliminated some minor dynamic memory allocations (less GC)
[*]Added log when server is fully started (helpful for server problem diagnosis)
[*]Added refresh_stability console command (helpful for debugging)
[*]Stone gate gibs are no longer the incorrect wood gate ones
[/list]