[img]http://files.facepunch.com/buck2016/September/22/natural_caves_009b.jpg[/img] See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, [url=http://playrust.com/devblog-128/]and more.[/url] [list] [*]Added new grass displacement option (experimental, disabled by default) [*]Made revive line of sight check more forgiving (easier to hold) [*]Building blocked message is only shown when in building mode or holding a hammer [*]Building privilege is also checked at the construction placement position [*]Fixed server side player rotation getting corrupted from sleeping bags on slopes [*]Fixed a situation where building privilege would randomly be incorrect [*]Optimized terrain carving tests slightly [*]Fixed surface dimensions mismatch error when resizing window [*]Fixed crash when switching servers [*]Fixed DX9 white player preview [*]Fixed water system performance on riverless maps [*]Added contact shadows to view model when ambient occlusion is enabled [*]Terrain Quality no longer affects shader lod; use Shader Level instead [/list]