Devblog 128
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/September/22/natural_caves_009b.jpg[/img]
See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, [url=http://playrust.com/devblog-128/]and more.[/url]
[list]
[*]Added new grass displacement option (experimental, disabled by default)
[*]Made revive line of sight check more forgiving (easier to hold)
[*]Building blocked message is only shown when in building mode or holding a hammer
[*]Building privilege is also checked at the construction placement position
[*]Fixed server side player rotation getting corrupted from sleeping bags on slopes
[*]Fixed a situation where building privilege would randomly be incorrect
[*]Optimized terrain carving tests slightly
[*]Fixed surface dimensions mismatch error when resizing window
[*]Fixed crash when switching servers
[*]Fixed DX9 white player preview
[*]Fixed water system performance on riverless maps
[*]Added contact shadows to view model when ambient occlusion is enabled
[*]Terrain Quality no longer affects shader lod; use Shader Level instead
[/list]