Devblog 127
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/September/15/steam127.jpg[/img]
Semi-auto pistol changes, optimisations, what we're doing with recoil, [url=http://playrust.com/devblog-127/]and more.[/url]
[list]
[*]Better explosion sounds
[*]Misc sound polish
[*]Old bone armor no longer drops( will be removed next wipe)
[*]Projectile CPU optimizations
[*]Semi-auto pistol damage nerfed to 40 (was 50)
[*]Pistol ammo effective distance nerfed to 60 (was 80)
[*]Fixed players sometimes appearing with wrong name, gender or skin tone
[*]Fixed various small client side network interpolation issues on respawn
[*]Added stabilityqueue server convar (building stability update time per frame)
[*]Added surroundingsqueue server convar (surroundings refresh time per frame)
[*]Fixed various issues with player model pooling
[*]Enabled player model pooling by default on 64bit systems (pool.players convar)
[*]Drastically improved entity destruction performance (less stuttering)
[*]Optimized player mesh building and refreshing (less stuttering)
[*]Fixed exception when trying to upgrade building block after it was destroyed
[*]Fixed exception when trying to rotate building block after it was destroyed
[/list]