[img]http://files.facepunch.com/buck2016/September/15/steam127.jpg[/img] Semi-auto pistol changes, optimisations, what we're doing with recoil, [url=http://playrust.com/devblog-127/]and more.[/url] [list] [*]Better explosion sounds [*]Misc sound polish [*]Old bone armor no longer drops( will be removed next wipe) [*]Projectile CPU optimizations [*]Semi-auto pistol damage nerfed to 40 (was 50) [*]Pistol ammo effective distance nerfed to 60 (was 80) [*]Fixed players sometimes appearing with wrong name, gender or skin tone [*]Fixed various small client side network interpolation issues on respawn [*]Added stabilityqueue server convar (building stability update time per frame) [*]Added surroundingsqueue server convar (surroundings refresh time per frame) [*]Fixed various issues with player model pooling [*]Enabled player model pooling by default on 64bit systems (pool.players convar) [*]Drastically improved entity destruction performance (less stuttering) [*]Optimized player mesh building and refreshing (less stuttering) [*]Fixed exception when trying to upgrade building block after it was destroyed [*]Fixed exception when trying to rotate building block after it was destroyed [/list]