Devblog 126
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/September/08/stmhdr126usessss.jpg[/img]
It's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, [url=http://playrust.com/devblog-126/]and more.[/url]
[list]
[*]Muzzleflash smoke effect hidden when in ADS
[*]ADS lowers near clip plane (less viewmodel clipping)
[*]Weapon FOV lowered (stubbier guns)
[*]Viewmodel sway is snappier and aims ahead of your look point
[*]Much smaller muzzle flashes
[*]Less bright muzzle flashes
[*]Bone armor buffed 10%
[*]Reduced diminishing xp for finding loot and harvesting
[*]Tracers once again visible in first person
[*]Reduced horizontal recoil of semi auto rifle
[*]Candle/Miner hat use half as much fuel
[/list]