[img]http://files.facepunch.com/buck2016/September/08/stmhdr126usessss.jpg[/img] It's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, [url=http://playrust.com/devblog-126/]and more.[/url] [list] [*]Muzzleflash smoke effect hidden when in ADS [*]ADS lowers near clip plane (less viewmodel clipping) [*]Weapon FOV lowered (stubbier guns) [*]Viewmodel sway is snappier and aims ahead of your look point [*]Much smaller muzzle flashes [*]Less bright muzzle flashes [*]Bone armor buffed 10% [*]Reduced diminishing xp for finding loot and harvesting [*]Tracers once again visible in first person [*]Reduced horizontal recoil of semi auto rifle [*]Candle/Miner hat use half as much fuel [/list]