Devblog 124
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/August/25/steamishdr124.jpg[/img]
The LR 300 Rifle is now in the game! Plus a look at the reworked Bone Armour and Lighthouses, sleeping bag tweaks, [url=http://playrust.com/devblog-124]and more.[/url]
[list]
[*]Enabled entity pooling by default on 64 bit systems
[*]Enabled sound pooling by default on 64 bit systems
[*]Optimized entity realm list access on client and server
[*]Optimized door animator initialization when entity pooling is enabled
[*]Load balanced building block skin creation
[*]Load balanced destruction of all client side entities
[*]Added entity pooling support to storage boxes
[*]Added experimental player mesh pooling (pool.players, disabled by default)
[*]Fixed expensive UI rebuilds whenever a player or sleeper was received
[*]Fixed expensive UI rebuilds whenever a shot was fired
[*]Fixed several “Can not play disabled audio source” warnings
[*]New collectable pickup sounds (mushroom, stones, stumps)
[*]New research table sounds
[*]Fixed a bug where some sounds wouldn’t play with sound pooling enabled
[*]Misc sound tweaks & polish
[*]Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
[*]Optimized ragdoll visibility updates
[*]Fixed see through walls caused by Motion Blur or TSSAA
[*]Fixed terrain shadows
[*]Fixed skin lighting
[*]Fixed visual artifacts on some glsl challenged drivers (OpenGL)
[*]Fixed stretched river flows on Hapis
[*]Fixed god rays when revz is enabled
[*]Added deferred mesh decals
[*]Increased flashlight emission point brightness
[*]Decreased flashlight beam brightness
[*]Fixed invisible helicopter gibs if destroyed far away
[*]Added LR300
[*]Sleeping bags are pickupable
[/list]