[img]http://files.facepunch.com/buck2016/August/18/resstm.jpg[/img] Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, [url=http://playrust.com/devblog-123/]and more.[/url] [list] [*]Updated to Unity 5.4.0p1 [*]Removed a few shitty bird stings and cricket loops [*]Better volume balance and general polish on ambient sounds [*]Better, more varied bullet flybys and ricochets [*]Don't play a million ricochet or impact sounds when shotgun blasts hit the ground [*]More woody knock and less tearing on tree impacts [*]Footstep polish and consistency [*]Bush rustles have a lot shorter fade in and sound more natural [*]Misc small sound tweaks, volume balance, and polish [*]Increased time between songs [*]Never play songs before the min song gap has elapsed [*]Fixed alt+enter related darkening [*]Fixed alt+enter related rocks missing terrain blend [*]Added Research Bench [*]Added Research Paper [*]Large Box unlocks at level 9 (was 10) [*]Research Bench unlocks at level 10 (was 17) [*]Fixed candlehat/minerhat not working [*]Made holosight easier to see through [*]Combat log now also contains rejected attacks with a reason for rejection [*]Added entity pooling (pool.entities convar, disabled by default for now) [*]Disabled pool.skins on the server by default (doesn’t make much sense there) [*]Doubled projectile radius of shotgun buckshot and handmade shells [*]Increased rifle and pistol projectile base damage from 40 to 50 [*]Adjusted bolt action damage so coffee can helmets let you barely survive one headshot [*]Increased effective distance of rifle bullets [*]Fixed player view direction sometimes not being shown correctly to other clients [*]Added some server side interaction checks to nearly all interactions [*]Fixed some server side garbage collection spam from auto turrets [*]Projectile LOS checks now use client side start position after verifying it [*]Attack LOS tickets are now clamped [*]Added additional line segment to projectile and melee hit LOS check [*]Added additional info to server log when rejecting attacks for LOS violations [*]Added attack verification to launcher weapons [*]Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars [*]Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars [*]Added admin vis.lineofsight server convar (debugging) [*]Added admin vis.protection client convar (debugging) [*]Added admin printinput and printhead console commands (debugging) [*]Renamed pooling stat commands to print_memory, print_prefabs and print_assets [*]Split pool clear command into clear_memory, clear_prefabs and clear_assets [/list]