Devblog 123
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/August/18/resstm.jpg[/img]
Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, [url=http://playrust.com/devblog-123/]and more.[/url]
[list]
[*]Updated to Unity 5.4.0p1
[*]Removed a few shitty bird stings and cricket loops
[*]Better volume balance and general polish on ambient sounds
[*]Better, more varied bullet flybys and ricochets
[*]Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
[*]More woody knock and less tearing on tree impacts
[*]Footstep polish and consistency
[*]Bush rustles have a lot shorter fade in and sound more natural
[*]Misc small sound tweaks, volume balance, and polish
[*]Increased time between songs
[*]Never play songs before the min song gap has elapsed
[*]Fixed alt+enter related darkening
[*]Fixed alt+enter related rocks missing terrain blend
[*]Added Research Bench
[*]Added Research Paper
[*]Large Box unlocks at level 9 (was 10)
[*]Research Bench unlocks at level 10 (was 17)
[*]Fixed candlehat/minerhat not working
[*]Made holosight easier to see through
[*]Combat log now also contains rejected attacks with a reason for rejection
[*]Added entity pooling (pool.entities convar, disabled by default for now)
[*]Disabled pool.skins on the server by default (doesn’t make much sense there)
[*]Doubled projectile radius of shotgun buckshot and handmade shells
[*]Increased rifle and pistol projectile base damage from 40 to 50
[*]Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
[*]Increased effective distance of rifle bullets
[*]Fixed player view direction sometimes not being shown correctly to other clients
[*]Added some server side interaction checks to nearly all interactions
[*]Fixed some server side garbage collection spam from auto turrets
[*]Projectile LOS checks now use client side start position after verifying it
[*]Attack LOS tickets are now clamped
[*]Added additional line segment to projectile and melee hit LOS check
[*]Added additional info to server log when rejecting attacks for LOS violations
[*]Added attack verification to launcher weapons
[*]Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
[*]Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
[*]Added admin vis.lineofsight server convar (debugging)
[*]Added admin vis.protection client convar (debugging)
[*]Added admin printinput and printhead console commands (debugging)
[*]Renamed pooling stat commands to print_memory, print_prefabs and print_assets
[*]Split pool clear command into clear_memory, clear_prefabs and clear_assets
[/list]