Devblog 122
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/August/11/2016-08-11_06-46-28.jpg[/img]
We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update, [url=http://playrust.com/devblog-122/]and much more. [/url]
[list]
[*]Vm beancan animation updates
[*]Buckshot has slightly randomized velocity (no effect on damage, purely visual)
[*]Added more detailed logging to server side attack and projectile verification
[*]Improved server side melee and projectile line of sight verification
[*]Improved server side entity distance and position verification when attacked
[*]Improved server side weapon cooldown verification
[*]Fixed server lag being included in server side player desync calculation
[*]Fixed some situations that could cause “invalid projectile: Missing ID”
[*]Fixed projectiles sometimes being destroyed completely when penetrating an object
[*]Fixed code locks only being accessible from one side when attached to gates
[*]Fixed exploit that allowed floor stacking into floor frames by rotating walls
[*]Fixed being able to interact with objects while wounded
[*]New sounds for double barrel shotgun
[*]Improved performance for visible players and animals
[*]Added Player culling, 20-30% performance gains on populated servers
[*]Supply Signal drop zone has 20m random radius
[*]Removed garbage from Supply Drop loot table
[*]Supply Signals found less often
[*]Flamethrowers found less often
[*]Double barrel shotgun damage multiplier increased from 0.75 to 1.0
[*]Double barrel shotgun spread increased
[*]Double barrel refire rate decreased from 1.0 to 0.5
[/list]