[img]http://files.facepunch.com/buck2016/August/11/2016-08-11_06-46-28.jpg[/img] We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update, [url=http://playrust.com/devblog-122/]and much more. [/url] [list] [*]Vm beancan animation updates [*]Buckshot has slightly randomized velocity (no effect on damage, purely visual) [*]Added more detailed logging to server side attack and projectile verification [*]Improved server side melee and projectile line of sight verification [*]Improved server side entity distance and position verification when attacked [*]Improved server side weapon cooldown verification [*]Fixed server lag being included in server side player desync calculation [*]Fixed some situations that could cause “invalid projectile: Missing ID” [*]Fixed projectiles sometimes being destroyed completely when penetrating an object [*]Fixed code locks only being accessible from one side when attached to gates [*]Fixed exploit that allowed floor stacking into floor frames by rotating walls [*]Fixed being able to interact with objects while wounded [*]New sounds for double barrel shotgun [*]Improved performance for visible players and animals [*]Added Player culling, 20-30% performance gains on populated servers [*]Supply Signal drop zone has 20m random radius [*]Removed garbage from Supply Drop loot table [*]Supply Signals found less often [*]Flamethrowers found less often [*]Double barrel shotgun damage multiplier increased from 0.75 to 1.0 [*]Double barrel shotgun spread increased [*]Double barrel refire rate decreased from 1.0 to 0.5 [/list]