Devblog 120
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/July/28/top120s.png[/img]
Weapon balancing, combat logging, tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, [url=http://playrust.com/devblog-120]and more.[/url]
[list]
[*]Vm grenade anim updates
[*]Fixed TSSAA related dark screen bug on OSX/GL
[*]Improved graphics performance again
[*]Added server side combat log (access with combatlog console command)
[*]Reduced max projectile damage falloff over distance
[*]Increased projectile damage falloff distance
[*]Increased effective distance, projectile velocity and damage of semi auto rifle
[*]Spears use arrow damage type when thrown
[*]Removed bullet damage type from all throwables
[*]Throwables now use their own damage multipliers
[*]Twig building tier takes damage from arrows again
[*]Thrown items lose condition on impact and break when their condition reaches zero
[*]Thrown items no longer randomly break and disappear
[*]Grenades stack to 5
[*]Grenades can be dropped with right click
[*]When looking at constructions, right click attaches grenades to them
[*]Grenades don’t do splash damage to constructions when attached
[*]Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
[*]Improved skinned mesh collider performance
[*]Fixed being able to build bridges with picture frames
[*]Benchmark scenes force deterministic RNG results
[/list]