[img]http://files.facepunch.com/buck2016/July/28/top120s.png[/img] Weapon balancing, combat logging, tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, [url=http://playrust.com/devblog-120]and more.[/url] [list] [*]Vm grenade anim updates [*]Fixed TSSAA related dark screen bug on OSX/GL [*]Improved graphics performance again [*]Added server side combat log (access with combatlog console command) [*]Reduced max projectile damage falloff over distance [*]Increased projectile damage falloff distance [*]Increased effective distance, projectile velocity and damage of semi auto rifle [*]Spears use arrow damage type when thrown [*]Removed bullet damage type from all throwables [*]Throwables now use their own damage multipliers [*]Twig building tier takes damage from arrows again [*]Thrown items lose condition on impact and break when their condition reaches zero [*]Thrown items no longer randomly break and disappear [*]Grenades stack to 5 [*]Grenades can be dropped with right click [*]When looking at constructions, right click attaches grenades to them [*]Grenades don’t do splash damage to constructions when attached [*]Fixed projectiles very rarely breaking / sticking with break / stick probability of zero [*]Improved skinned mesh collider performance [*]Fixed being able to build bridges with picture frames [*]Benchmark scenes force deterministic RNG results [/list]