Devblog 118
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/July/14/steamhead.jpg[/img]
Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can revert if they choose to. Apologies, but it needs to be done. Aside from the XP stuff, we're rebooting gunplay, building sexier airfields, [url=http://playrust.com/devblog-118/]and more.[/url]
[list]
[*]New hitbox system (clothing no longer affects hitboxes)
[*]New weapon damage model (more predictable body damage multipliers)
[*]New projectile weapon hit detection (best-fit hit detection for reliable results)
[*]New clothing and armor protection system (less random protective properties)
[*]Animals now also use detailed hitboxes with damage multipliers
[*]3rd person pre-throw animations for rock and spears
[*]Fixed bug with eyeballs popping out when holding construction planner
[*]Large furnace no longer placable in water
[*]Fixed dropped weapons not changing ownership
[*]Fixed flamethrower particles bouncing around
[*]Small water catcher uses tap collider for +use (instead of entire object)
[*]No more double xp from breaking objects you have looted
[*]Added xp.reseteverything command for server owners to reroll characters
[*]Crossbow vm anim updates
[*]Fixed head clipping through Wolf Head Dress
[*]Fixed base design exploit that was immune to rocket damage
[*]Fixed rare cases where building could be blocked everywhere
[*]Fixed an exploit to place objects though rocks
[*]Fixed helicopter exploit using glass windows of monument buildings
[*]Fixed water purifier interaction issues on server restart
[*]Fixed rare AntiHack false positives from legacy code
[*]Fixed rare AntiHack projectile verification false positive
[*]Added server.branch convar (forces certain branch for connecting clients)
[*]Updated EAC
[/list]