Devblog 115
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/June/16/stmhdr800.jpg[/img]
Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, radiation seeping back into the world of Rust, and a release date for the upcoming [url=http://playrust.com/devblog-115/]XP system.[/url]
[list]
[*]Changed decay of most deployables to 2 days delay and 2 days duration
[*]Changed decay of boxes and furnaces to 2 days delay and 4 days duration
[*]Changed default decay tick interval to 10 minutes
[*]Most deployables can now be repaired
[*]Fixed incorrect collision meshes on twig roof sides
[*]Terrain collision is now always reset when admin cheat is toggled
[*]Added server side client tick flooding protection
[*]Added maxflood server convar (allowed player ticks per second)
[*]Player position ticks are now processed as a curve on the server
[*]Added noclip_protection mode 3 (verifies movement on position curve)
[*]Added noclip_stepsize and noclip_maxsteps server convars
[*]Increased strictness of fly and speed hack detection
[*]Improved color grading performance
[*]Improved ambient occlusion performance
[*]Added back river flow
[*]Added river foam
[/list]