Devblog 114
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/June/09/dungeons_art_078hdr.jpg[/img]
Decay improvements, an update on the XP system, dungeon art, [url=http://playrust.com/devblog-114/]and more.[/url]
[list]
[*]Hapis/Savas Maintenance update and bug fixes
[*]Fixed large scale occlusion (graphics.lso) not working in some cases
[*]Fixed various false positives with flyhack_protection set to 2
[*]Changed the flyhack_protection default value to 2
[*]Added server side melee attack verification (distances, line of sight)
[*]Added lag compensation to server side projectile firing rate
[*]Changed decay.scale convar to affect both delay and duration
[*]Added decay to more deployables
[*]Opening storage containers resets decay on them
[*]Doors only reset decay on building blocks that belong to the same building
[/list]