Devblog 113
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/June/02/sm113.jpg[/img]
It’s a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the [url=http://playrust.com/devblog-113/]upcoming XP system.[/url]
[list]
[*]Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
[*]Dungeon art monthly progress
[*]Weapon mods can both offset and scale all weapon stats
[*]Fixed weapon hip aim cone parameter being ignored
[*]Fixed that only the first weapon attachment was receiving the weapon aiming state
[*]Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
[*]The restart console command now takes the number of seconds as an argument
[*]The default restart timer is now 5 minutes instead of 60 seconds
[*]Calling restart -1 cancels the server restart
[*]Don’t try to update Steam stats if Steam is not initialized (server error)
[*]Fixed projectile weapon repeat / reload delay inaccuracies
[*]Optimized entity linking on both client and server
[*]Fixed a no-clipping exploit
[*]Player model state is now updated and verified once per frame instead of once per tick
[*]Fixed an exploit to access the F1 menu admin tools
[*]The object quality slider no longer uses far too low quality meshes at close range
[*]Suicides are displayed in separate column in the stats console command
[*]Weapon attachments are no longer invisible when attached to the held weapon
[*]Fixed being able to stack boxes partially inside walls
[*]Fixed admins getting violations when disabling no clipping while moving very fast
[*]Added flyhack_protection mode 2
[*]Increased projectile LOS penalty for player to player damage
[*]Building blocks store a unique building ID
[*]Buildings have to keep a distance of two meters between each other
[*]Fixed sign update issues for clients with slow connections
[*]Stripped the .prefab extension from death screen kill messages
[*]Procedural Map: Fixed holes in mountains
[*]Procedural Map: Increased distance between mountains
[*]Procedural Map: Increased monument and road density
[*]Procedural Map: Increased minimum powerline distance
[*]Procedural Map: Tweaked airfield and cave monument topology
[*]Procedural Map: Increased overall number of caves on the map
[*]Procedural Map: Decreased minimum distance between caves
[*]Procedural Map: Enabled shore wetness on the road material
[*]Procedural Map: Tweaked water to landmass ratio
[*]Fixed revz related particle issues; e.g. missing fly swarm
[*]Fixed scattering related particle issues
[*]Added experimental large scale occlusion
[*]Added Muzzle Booster
[*]Added Muzzle Brake
[*]Halved (more or less) attachment costs
[/list]