[img]http://files.facepunch.com/buck2016/June/02/sm113.jpg[/img] It’s a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the [url=http://playrust.com/devblog-113/]upcoming XP system.[/url] [list] [*]Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload [*]Dungeon art monthly progress [*]Weapon mods can both offset and scale all weapon stats [*]Fixed weapon hip aim cone parameter being ignored [*]Fixed that only the first weapon attachment was receiving the weapon aiming state [*]Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands [*]The restart console command now takes the number of seconds as an argument [*]The default restart timer is now 5 minutes instead of 60 seconds [*]Calling restart -1 cancels the server restart [*]Don’t try to update Steam stats if Steam is not initialized (server error) [*]Fixed projectile weapon repeat / reload delay inaccuracies [*]Optimized entity linking on both client and server [*]Fixed a no-clipping exploit [*]Player model state is now updated and verified once per frame instead of once per tick [*]Fixed an exploit to access the F1 menu admin tools [*]The object quality slider no longer uses far too low quality meshes at close range [*]Suicides are displayed in separate column in the stats console command [*]Weapon attachments are no longer invisible when attached to the held weapon [*]Fixed being able to stack boxes partially inside walls [*]Fixed admins getting violations when disabling no clipping while moving very fast [*]Added flyhack_protection mode 2 [*]Increased projectile LOS penalty for player to player damage [*]Building blocks store a unique building ID [*]Buildings have to keep a distance of two meters between each other [*]Fixed sign update issues for clients with slow connections [*]Stripped the .prefab extension from death screen kill messages [*]Procedural Map: Fixed holes in mountains [*]Procedural Map: Increased distance between mountains [*]Procedural Map: Increased monument and road density [*]Procedural Map: Increased minimum powerline distance [*]Procedural Map: Tweaked airfield and cave monument topology [*]Procedural Map: Increased overall number of caves on the map [*]Procedural Map: Decreased minimum distance between caves [*]Procedural Map: Enabled shore wetness on the road material [*]Procedural Map: Tweaked water to landmass ratio [*]Fixed revz related particle issues; e.g. missing fly swarm [*]Fixed scattering related particle issues [*]Added experimental large scale occlusion [*]Added Muzzle Booster [*]Added Muzzle Brake [*]Halved (more or less) attachment costs [/list]