[img]http://files.facepunch.com/buck2016/May/26/hearder1.jpg[/img] New weapon attachments, upcoming dungeon improvements, the first look at--eww--corpse rot, [url=http://playrust.com/devblog-112/]and more.[/url] [list] [*]Added physics sounds for in world items [*]Added more inventory item pickup/drop sounds [*]New fish/meat cutting sounds [*]Added projectile line of sight protection [*]Resources can now also spawn inside the tool cupboard radius [*]Fixed performance issues caused by an entity leak at the center of the map [*]Fixed certain anti hack values not resetting on player disconnect [*]Fixed water catchers not taking any damage from explosions [*]Fixed water catchers taking very low damage from melee weapons [*]Fixed water catchers not using the load balanced LOD system [*]Fixed players and projectiles colliding with certain farmed plants [*]Added additional entity info when projectiles are ignored by the server [*]Added player stall time to projectile desync server messages [*]Added projectile_desync server convar (max allowed client desync) [*]Added new F1 tools tab for admins (toggle object visibility) [*]Added water caustics [*]Fixed alt + enter crash [*]Fixed revz broken censor boxes [*]Fixed revz water splashes and other refractions [*]Fixed revz underwater thickness [*]Fixed revz d3d9 issues; flickering sky, holosight, blinds artifacts [/list]