Devblog 112
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/May/26/hearder1.jpg[/img]
New weapon attachments, upcoming dungeon improvements, the first look at--eww--corpse rot, [url=http://playrust.com/devblog-112/]and more.[/url]
[list]
[*]Added physics sounds for in world items
[*]Added more inventory item pickup/drop sounds
[*]New fish/meat cutting sounds
[*]Added projectile line of sight protection
[*]Resources can now also spawn inside the tool cupboard radius
[*]Fixed performance issues caused by an entity leak at the center of the map
[*]Fixed certain anti hack values not resetting on player disconnect
[*]Fixed water catchers not taking any damage from explosions
[*]Fixed water catchers taking very low damage from melee weapons
[*]Fixed water catchers not using the load balanced LOD system
[*]Fixed players and projectiles colliding with certain farmed plants
[*]Added additional entity info when projectiles are ignored by the server
[*]Added player stall time to projectile desync server messages
[*]Added projectile_desync server convar (max allowed client desync)
[*]Added new F1 tools tab for admins (toggle object visibility)
[*]Added water caustics
[*]Fixed alt + enter crash
[*]Fixed revz broken censor boxes
[*]Fixed revz water splashes and other refractions
[*]Fixed revz underwater thickness
[*]Fixed revz d3d9 issues; flickering sky, holosight, blinds artifacts
[/list]